Category Archives: Unity3D

Some Unity3D goodness – Scripts for Adding Lights

Learning to write scripts for assistance in editing/adding geometry within Unity3D is a must for anyone bringing in models from Revit or 3DSMax for Architectural Walkthroughs.  One particular pain point is putting in all the lights or the lights that you … Continue reading

Posted in Architecture, Game Engines, Revit, Unity3D | Leave a comment